Warfare 1917 is a great squad level strategy game. If can be real challenging in the later levels if you don’t start out with the right strategy. The strategy will help you win the game first time through.
Level 1: To The Trenches:
In this level play pure defense, never leave your trench. Build 2 squads of infantry and let them sit in the trench and mow down anyone foolish enough to approach them. You should only lose 1 or 2 men at this point and should earn between 4 and 5 skill points.
Skill Point Spending: Rally 1pt, Mortar Accuracy 1pt, Mortar Barrage 1pt
Level 2: Downpour
This is another pure defense level. Start with 2 Infantry units and ride out the mortar attacks. Replenish infantry units as needed until the level ends. Use your own mortar attacks on the enemy trenches.You should earn an additional 3 skill points.
Skill Point Spending: Artillery Barrage 2pt.
LeveL 3: Take Cover!
Another pure defense level. Start with 2 Lewis Gunner units and ride out any mortar attacks. Use your mortars on enemy trenches. You should earn an additional 2 to 3 skill points.
Skill Point Spending: Resupply 3pt, Heavy Mortar 1pt, Heavy Artillery 2pt
Level 4: No Man’s Land
More pure defense. Start with 2 Lewis Gunner units and hammer the enemy trench with mortar rounds now that you get them 40% faster. Skill points start becoming harder to gain after this level, but you should earn 2 here.
Skill Point Spending: Toxic Gas 1pt
Level 5: Heavy Guns
Time to get agressive. Build a Lewis Gunner unit as soon as the level starts and then send them to the second trench without pausing. You can just make the trench as the first wave of Germans climbs out of the 1st trench. Send a regular infantry unit asap to back up the Lewis Gunners. Finally, send a 3rd Lewis Gunner Unit to the 2nd trench for more support. Now you can open the first trench and fill it with 3 squads of Assault Teams. Move Assault Teams forward as space opens up in trench 2.
Snipers and enemy artillery become a real pain at this level. But they can be dealt with. Once you have trench 1 filled with Assault Teams send them to attack trench 3. You may need to add more Assault Teams to take the trench, but you shouldn’t lose more than 3 or 4 total squads on this level. Expect to earn 1 skill point.
Skill Point Spending: Anti-Tank Barrage 3pt.
Level 6: Yellow Cross
This is a mad dash level. Start with Lewis Gunners and race for trench #2. You should get there in time to have a gun battle with the Germans over the trench. Launch an Infantry Unit immediately to support the Lewis Gunners and take that trench. Send Assault Units to fill trench 2 and start loading trench 1. As soon as available, use a gas attack to clear trench 3.
Wait for the gas to clear and launch a heavy attack on trench 3. It works best if you can time the clearing of the gas with the arrival of your troops. Send them too fast and your tropps will get gassed as well.
Once you take trench 3 wait for one wave of enemy units and then leave the trench for a conquest vicrory. You should earn 1 skill point and now you have tanks.
Skill Point Spending: nothing on this level but you should have 1 point.
Level 7: Land Ships
Tanks! This level can be discouraging. You lose a lot of moral when you lose a tank so the randomness of artillery will win or lose this one for you. Build a tank and then continue to build tanks and nothing but tanks as fast as they are available. Use your artillery to take out enemy tanks and gas on ground units.
Skill Point Spending: nothing on this level but you should have 1 point.
Level 8: Exploding Ground
This level can be taken trench by trench using ground troops or by blitzing with tanks. But do not mix the two tactics. Trench to trench warfare is long and hard, but a lot of fun, while tank blitzing is a coin toss for victory again due to artillery.
Skill Point Spending: You might have 2 points now. If so, buy Artillery Accuracy for 2pts.
Level 9: The Last Stand
The final battle. I like to take this one with tanks again. You lose a lot of men to land mines so it can really throw off a strategy. Tanks are not effected by land mines or gas so get building and send in the tanks. Expect heavy use of your artillery and gas.
Congratulations Monash, you have beaten the Germans!

Warfare 1917 Campaign Stats